Blender Tutorial: How to morph objects and animate with keyframes


hello everyone so today we’re going to
learn how to morph objects in blender let’s get started so the first thing you want to do is
import the files you wish to morph between in our case it’s going to be a
ferret and a tanuki ok this ferrets kind of large but let’s import the tanuki
and in this case I’ve I’ve flattened it all down into one mesh this is important
that it is all in one mesh I can’t see the tanuki cuz it’s quite small let’s
get rid of the cube to do that you select it and hit X so you get rid of
objects in blender and let’s take these are our ferret get this wide or so it
isn’t so narrow and let’s shrink him down to 0.1 of his size and
let’s get the tanuki up to size…the tanuki actually still a bit large
I mean it’s still a bit small so we’re going to then we’re gonna line his feet
up this works wonders if you take a little effort to line their feet up and so now you’ve
got these two meshes let’s let’s hide the tanuki right now you notice the
ferret is low-poly it’s more of a weasel and we’ll call it
a weasel now so what we’re going to do to him is we’re going to add a
subdivision surface modifier in our case three subdivisions and I can see he’s
much smoother he’s not low poly so the next thing we’re going to do is we are
going to take the tanuki and we’re going to apply a shrink wrap modifier to him
*indistinct* got to select the things at our triangles right there the golden
triangles and got add modifier modifiers are under the
wrench and we’re going to do a shrink wrap modifier and set our target to
ferret in this case and you know what let’s set his offset to a few bits less
then and you want to apply this as a shape key this is important and so now we’re going
to learn how to use keyframes to animate our little transformation so if you go
and select the shape key for the shrink wrap modifier you can see he’ll
transform down so we’re going to initialize this keyframe by making sure
we’re at frame 0 whatever starting frame you want to start this animation at and
hit “i” and that will set a keyframe right there if you see the little yellow line
there and so let’s let’s jump over to frame 40 and we’re going to take our
shrink wrap value and move it all the way to one hit I again and that will set
a keyframe there so when you go and play the animation just like that now it’s
not very convincing because the weasel is still there the whole time
so what we’re going to do is we’re going to initialize the weasel as invisible at
… … let’s go to frame zero again and we’re going to initialize these values
at i and then we’re going to go to frame 40 and we’re going to make him
visible … whoops set those keyframes there just go back
to the tanuki and we’re going to initialize him as visible and at frame
40 make him invisible by hitting I on all those things you can
animate all sorts of things you almost any control in here can be attached to
keyframes and this can be really useful and so now if we play the animation
shrinks down becomes the weasel of course it’s a little it’s a little rough
right there so actually let’s make the weasel visible
right about there so let’s make it visible there and just set our keyframes there
to make it visible and so now it’s a little smoother this is a very simple
animation and let’s stop him at 50 so and at 50 and let’s go and render
actually what we want to do is we want to make sure okay let’s see let’s see
what our render shows right now are now our tanukis a bit shiny so how we can
fix that is by going into his materials and the in this case this guy has two
materials and we’re gonna want to want to see the one that looks like his fur
and just turn the specular intensity all the way down just turn it all the
way down and so now when we go to render he’s nice and flat so let’s render an
animation of him okay in our case we have it so it
exports to a video file on a non-volatile portion of our memory but
by default it will export to temp which disappears after you close the program
so let’s play our rendered animation this case blender will play it in a loop
this is useful for shorter animations it’s a little rough right there but
there are ways you can get rid of that rough transition but we’re not going to
go into that today so we’re actually going to open what created our little
intro and let’s get out of the render view select your camera so you can see
it in yellow and let’s go into let’s go into object so you can see this and so
you’ll see it transforming right here and this single…STOP LAGGING!!! and you can see the values over down
here are moving anything can be keyframed that’s what’s really neat
about blender well guys I hope you liked this video don’t forget to Like comment
subscribe and thanks for watching this little mini blender tutorial

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